EducationDesignSpecial EducationAutism Spectrum DisordersInstructional DesignUser Experience DesignEducational Game DesignGame-based LearningInterface DesignParticipatory DesignSerious GamesSpecial Educational NeedsDigital Game-based LearningEducational Needs AnalysisGame Design For LearningGame User Interface DesignSpecial Educational Needs ParticipationUser Interface Prototyping
This paper presents a project that developed a Serious Game with a Natural User Interface, via a Participatory Design approach with two adolescents with High-Functioning Autism (HFA). The project took place in a highly specialized school for young people with Special Educational Needs (SEN). The teenagers were empowered by assigning them specific roles across several sessions. They could express their voice as user, informant, designer and tester. As a result, teachers and young people developed a digital educational game based on their experience as video gamers to improve academic skills in Geography. This paper contributes by describing the sensitive and flexible approach to the design process which promoted stakeholders' participation.
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The role of children in the design of new technology
Behaviour and Information Technology · 2002 · 1.1K citations
Arts, Design, Educational Technology +12
The role of children in the design of new technology
Allison Druin · Behaviour and Information Technology · 2002 · 942 citations
Arts, Design, Educational Technology +12
Economic Burden of Childhood Autism Spectrum Disorders
Tara A. Lavelle, Milton C. Weinstein, Joseph P. Newhouse et al. · PEDIATRICS · 2014 · 480 citations · Full text
Medicine, Economics, Pediatrics +14