University of Huddersfield Repository (University of Huddersfield) · 2000 · 116 citations · 4 references
Open access
In contemporary society, many social phenomena that could enhance individual development are overlooked, yet they hold significant potential for learning. This study investigates whether videogames’ didactic potential is fully exploited and how current educational game design underutilizes it. The authors analyze existing educational game design practices and propose an alternative approach to better harness videogames’ learning potential.
In a social context marked by the crucial relevance of the development of the individual, it is of primary importance to focus the attention on those social phenomena that can contribute to it and are often underestimated and underexploited in terms of learning processes. Videogaming (i.e., the activity of playing a videogame) is certainly one of such phenomena, and its importance and popularity in our contemporary society is a good reason to analyze its relevance of learning processes. What are videogames? What is their relationship with learning processes? Is the didactic potential of videogames fully exploited? This paper is an effort to answer these questions analyzing how the current approaches to educational game design underexploit the didactic potential of videogames, which naturally engender important learning processes. Additionally, the work proposes an alternative approach that might lead to the creation of products capable of offering a better gaming experience and richer possibilities of development for the player.
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