Starcraft from the stands

Gifford Cheung, Jeff Huang

2011 · 210 citations · 17 references

Concepts

TL;DR

Video games are primarily designed for players, yet spectating has become popular thanks to online video sites and major tournaments. The study focuses on the spectator as an emerging stakeholder, aiming to identify nine personas, analyze stakeholder impacts, and develop a theory of information asymmetry that creates suspense. The authors analyze Starcraft by collecting over a hundred diverse spectator stories from online sources. The study identifies nine spectator personas, examines stakeholder influences, proposes a theory of information asymmetry, and recommends that stakeholders strategically reveal information rather than overwhelm spectators.

Abstract

Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournaments. In this paper, we focus on the spectator, who is emerging as an important stakeholder in video games. Our study focuses on Starcraft, a popular real-time strategy game with millions of spectators and high level tournament play. We have collected over a hundred stories of the Starcraft spectator from online sources, aiming for as diverse a group as possible. We make three contributions using this data: i) we find nine personas in the data that tell us who the spectators are and why they spectate; ii) we strive to understand how different stakeholders, like commentators, players, crowds, and game designers, affect the spectator experience; and iii) we infer from the spectators' expressions what makes the game entertaining to watch, forming a theory of distinct types of information asymmetry that create suspense for the spectator. One design implication derived from these findings is that, rather than presenting as much information to the spectator as possible, it is more important for the stakeholders to be able to decide how and when they uncover that information.

References

17