1978 · 44 citations · 6 references
ComputingComputer ScienceVisualization3D ModelingComputer GraphicsGraphic Design3D AnimationAnimationCoordinate TransformationsDirect Manipulation InterfacesRotation RepresentationsSpatial TransformationsAnimation TechniquesCoordinate Transformation MatricesHuman Factors EngineeringImagery ManipulationKinematic TransformationsManipulationRotationsThree-dimensional Transformations
Subimage motion in a three-dimensional computer graphic system is much easier for the user to control if the subimage moves the same direction as his hand while he manipulates the control device. The implementation of such coordinated motion of hand and subimage implies modification of the normal procedure for calculating transformations. The convenience of such manipulation also depends on appropriate selection or design of the input device.
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Principles of Interactive Computer Graphics
Dick Land, William M. Newman, Robert F. Sproull · Leonardo · 1975 · 1.6K citations
The art of natural graphic man—Machine conversation
James D. Foley, Victor L. Wallace · Proceedings of the IEEE · 1974 · 286 citations
Arts, Communication, Design +17
User engineering principles for interactive systems
Wilfred J. Hansen · 1971 · 267 citations · Full text