Animation Techniques
Animation Techniques is a methodological framework within interactive graphics that systematically generates the illusion of motion through time-based manipulation of visual properties, distinguished by its focus on algorithms, interpolation strategies, and user interaction to produce dynamic, frame-by-frame graphical sequences.
611
Publications
39.7K
Citations
1.2K
Authors
467
Institutions
Publications per year
2017–2026
58
Parents
611
Principles of Interactive Computer Graphics
Dick Land, William M. Newman, Robert F. Sproull · Leonardo · 1975 · 1.6K citations
Synthesis and evaluation of linear motion transitions
Jing Wang, Bobby Bodenheimer · ACM Transactions on Graphics · 2008 · 1.5K citations
Armin Bruderlin, Lance R. Williams · 1995 · 660 citations
Principles of traditional animation applied to 3D computer animation
John Lasseter · 1987 · 622 citations · Full text
Arts, Visualization, 3D Modeling +12
1–5 of 611
1.2K
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1–5 of 1.2K
467
Georgia Institute of Technology
Atlanta, United States
19 h-index
43 publications
5.2K citations
University of Washington
Seattle, United States
13 h-index
24 publications
2.1K citations
Microsoft Research (United Kingdom)
Cambridge, United Kingdom
10 h-index
17 publications
3.1K citations
The Ohio State University
Columbus, United States
9 h-index
19 publications
991 citations
Brown University
Providence, United States
9 h-index
34 publications
2.7K citations
Walt Disney (United States)
Burbank, United States
8 h-index
23 publications
774 citations
École Polytechnique Fédérale de Lausanne
Lausanne, Switzerland
8 h-index
15 publications
407 citations
Seoul National University
Seoul, South Korea
8 h-index
22 publications
1.2K citations
1–8 of 467
TOG · 22 publications · 3.1K citations
19
h-index
23 publications · 1.6K citations
17
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22 publications · 1.1K citations
14
h-index
12 publications · 526 citations
12
h-index
CRO · 10 publications · 977 citations
10
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1–5