IEEE Computer Graphics and Applications · 1984 · 15 citations · 8 references
ComputingComputer SystemsVisualization3D ModelingComputer GraphicsRendering3D RenderingComputer Graphics HardwareGraphics Processing UnitsRendering PipelineSurface RenderingThree-dimensional Visualization3D Display DesignComputer Graphics RenderingDigital Display GraphicsGraphics PipelinesGraphics Rendering PipelinesSubpixel RenderingThree-dimensional Displays
A description is given of the algorithm used for high-speed rendering of color-shaded, three-dimensional images on a raster display terminal currently under development. This terminal features: a depth buffer for hidden surface removal; a processing speed of 10000 polygons per second; smooth shading; antialiasing; subpixel addressability and subpixel detail; transparency; local segment memory; local viewing transformation; a nondestructive 3-D cursor; a cutting plane that works at any angle; and contouring.
8
Fundamentals of interactive computer graphics
Computer Graphics and Image Processing · 1982 · 1.8K citations
Principles of Interactive Computer Graphics
Dick Land, William M. Newman, Robert F. Sproull · Leonardo · 1975 · 1.6K citations
Continuous Shading of Curved Surfaces
Henri Gouraud · IEEE Transactions on Computers · 1971 · 694 citations
Jag-Free Images on Raster Displays
Akira Fujimoto, Kansei Iwata · IEEE Computer Graphics and Applications · 1983 · 28 citations