2011 · 17 citations · 12 references
ComputingComputer SciencePhysical EducationHuman-computer InteractionInteraction DesignPlay-based LearningEducational Game DesignHuman-cyber-physical InteractionTangible User InterfacesVirtual RealityVirtual WorldsCoordinationCoordination SkillsGame PlayJump Rope GamesPhysical Fitness PromotionPlay-based Physical ActivityTangible InteractionTangible Play Interfaces
Rope-based games such as jump rope, tug-of-war, and kite-flying promote physical activity and social interaction among people of all ages and especially in children during the development of their coordination skills and physical fitness. Our RopePlus system builds on those traditional games by enabling players to participate remotely through interacting with ropes that connect physical and virtual spaces. The RopePlus platform is centered around the rope as a tangible interface with various hardware extensions to allow for multiple playing modes. In this paper, we present two games that have been implemented in detail: a kite-flying game called Multi-Fly and a jump-rope game called Multi-Jump. Our work aims to expand tangible interface gaming to real time social playing environments.
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Florian Mueller, Stefan Agamanolis, Rosalind W. Picard · 2003 · 359 citations
Kimiko Ryokai, Stefan Marti, Hiroshi Ishii · 2004 · 274 citations
Hiroshi Ishii, Craig Wisneski, Julian Orbanes et al. · 1999 · 263 citations
Jogging over a distance between Europe and Australia
Florian Mueller, Frank Vetere, Martin Gibbs et al. · 2010 · 122 citations · Full text
Arts, Design, Human-centered Design +13