PingPongPlus

Hiroshi Ishii, Craig Wisneski, Julian Orbanes, Ben Chun, Joe Paradiso

1999 · 263 citations · 16 references

Concepts

TL;DR

The paper introduces PingPongPlus, a novel athletic‑tangible interface that enables digitally‑augmented cooperative play using tangible objects and full‑body motion. PingPongPlus implements a reactive ping‑pong table that tracks ball motion via sound, then generates dynamic graphics and sound tied to impact location, play rhythm, and style, offering multiple gameplay modes.

Abstract

This paper introduces a novel interface for digitally-augmented cooperative play. We present the concept of the athletic-tangible interface, a new class of interaction which uses tangible objects and full-body motion in physical spaces with digital augmentation. We detail the implementation of PingPongPlus, a reactive ping-pong table, which features a novel sound-based ball tracking technology. The game is augmented and transformed with dynamic graphics and sound, determined by the position of impact, and the rhythm and style of play. A variety of different modes of play and initial experiences with PingPongPlus are also described.

References

16