IEEE Pervasive Computing · 2010 · 126 citations · 6 references
NutritionPromote Healthy EatingVirtual PetPet PhotosPublic Health NutritionMobile GamesFood ChoiceNutrition EducationPersonalized NutritionPublic HealthGame DesignHealth EducationBehavioral SciencesHealth PromotionHealth GamesChildren's Eating BehaviorHealth BehaviorChild NutritionMobile Health
It's never been more important to teach youth the importance of healthy eating habits. Time to Eat, a mobile-phone-based game, motivates children to practice healthy eating habits by letting them care for a virtual pet. Players send the pet photos of the food they consume throughout the day; the food's healthiness determines the game's outcome. An examination of the game's design provides insight into the potential of deploying health games on mobile phones.
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Robert B. Zajonc · Science · 1965 · 2.7K citations
Labeling images with a computer game
Luis von Ahn, Laura Dabbish · 2004 · 2.2K citations