Publication | Closed Access
Stable whole-body motion generation for humanoid robots to imitate human motions
93
Citations
16
References
2009
Year
Unknown Venue
Robot KinematicsEngineeringMotor ControlKinesiologyHuman MotionsDynamic MappingMotion CaptureHuman Zmp TrajectoryLegged RobotHuman MotionKinematicsRehabilitation EngineeringRobot LearningHumanoid RobotHealth SciencesDanceMechatronicsMotion SynthesisHumanoid RobotsBipedal LocomotionMechanical SystemsHuman MovementRobotics
This work presents a methodology to generate dynamically stable whole-body motions for a humanoid robot, which are converted from human motion capture data. The methodology consists of the kinematic and dynamical mappings for human-likeness and stability, respectively. The kinematic mapping includes the scaling of human foot and Zero Moment Point (ZMP) trajectories considering the geometric differences between a humanoid robot and a human. It also provides the conversion of human upper body motions using the method in. The dynamic mapping modifies the humanoid pelvis motion to ensure the movement stability of humanoid whole-body motions, which are converted from the kinematic mapping. In addition, we propose a simplified human model to obtain a human ZMP trajectory, which is used as a reference ZMP trajectory for the humanoid robot to imitate during the kinematic mapping. A human whole-body dancing motion is converted by the methodology and performed by a humanoid robot with online balancing controllers.
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