2001 · 244 citations · 17 references
ArchitectureComputer ScienceComputer GraphicsReal-time RenderingRendering3D Reconstruction3D RenderingGeometry ProcessingImage SynthesisReal-time GraphicsRendering PipelinePolyhedral Convex HullsReal-time Photorealistic RenderingRender Engines
We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hull directly from the silhouettes. This representation has a number of advantages: 1) it is a view-independent representation, 2) it is well-suited to rendering with graphics hardware, and 3) it can be computed very quickly. We render these visual hulls with a view-dependent texturing strategy, which takes into account visibility information that is computed during the creation of the visual hull. We demonstrate these algorithms in a system that asynchronously renders dynamically created visual hulls in real-time. Our system outperforms similar systems of comparable computational power.
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Algorithms for Reporting and Counting Geometric Intersections
Bentley, Ottmann · IEEE Transactions on Computers · 1979 · 999 citations
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Unstructured lumigraph rendering
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