Publication | Closed Access
A Playful Game Changer
129
Citations
21
References
2015
Year
Unknown Venue
Game AiVideo Game DevelopmentSocial Game ElementsGame TheoryEducational PsychologyEducationLearning In GamesRetention PeriodStudent EngagementStudent MotivationEducational GameGame DesignBehavioral SciencesDanceCourse InterfaceLearning SciencesGamificationMotivationGame StudyLearning AnalyticsGamesPlayful Game ChangerHigher EducationSecondary EducationHuman-computer InteractionArts
Many MOOCs report high drop off rates for their students. Among the factors reportedly contributing to this picture are lack of motivation, feelings of isolation, and lack of interactivity in MOOCs. This paper investigates the potential of gamification with social game elements for increasing retention and learning success. Students in our experiment showed a significant increase of 25% in retention period (videos watched) and 23% higher average scores when the course interface was gamified. Social game elements amplify this effect significantly -- students in this condition showed an increase of 50% in retention period and 40% higher average test scores.
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