2009 · 13 citations · 8 references
Game DesignOnline GamesOnline GamingDeep EngagementNorthern IrelandManagementUser ExperienceEducationArtsSimulation Video GameHigher Education ManagementUlster StaffGame StudyTechnologyEducational GameVideo Game AddictionHigher Education
Much excitement has been generated by the idea of harnessing levels of deep engagement offered by serious games in higher education (HE). However, little is known about academicspsila real views on the use of educational games in HE, yet academics are key to serious game implementation. An in-depth survey of academic staff within the University of Ulster in Northern Ireland was carried out to discover their views of digital gaming, their gaming habits and the possible advantages or barriers to its use in HE. The survey was emailed to 1140 academic members of staff and 480 academic-related staff across four campuses. 190 staff members from six different faculties and central departments completed the survey. Respondents included professors, senior lecturers, lecturers, associate lecturers and academic-related staff.
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Digital Natives, Digital Immigrants Part 1
Marc Prensky · On the Horizon The International Journal of Learning Futures · 2001 · 10.5K citations · Full text
Violent video games and aggression
Mark D. Griffiths · Aggression and Violent Behavior · 1999 · 254 citations