2009 · 15 citations · 16 references
EducationComputer ScienceEducational TechnologyInstructional DesignKnowledge RepresentationPedagogyInteractive Learning EnvironmentsLearning ActivitiesConstructivist PedagogyConstructivist TeachingFlexibilityGraphical ModelsInstructional FlexibilityLearner Behavior ModelingLearning Activities DesignLearning Environment Design
Designing a computer-supported learning scenario involving a constructivist approach of learning lays on a paradox. On the one hand, learning flows must be precisely described - including role distribution, required resources, tools, and scaffolds - to be realized in computer-supported environments. On the other hand, a fine-grained formalization of learning flows diverges from the constructivist notion of learning that learners are responsible for their knowledge (co-)construction. This paper draws upon the fundaments of a new concept so called ldquolearning activity spacerdquo (LAS) aiming at realizing some necessary flexibility when designing learning scenarios. LAS is the basis of a graphical scenario modeling language intelligible for non-computer scientists but still rich enough in detail to describe a large set of computer-supported learning scenarios.
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