IEEE Transactions on Visualization and Computer Graphics · 2009 · 80 citations · 33 references
ArchitectureVisualizationComputer GraphicsReal-time RenderingRendering3D RenderingImage SynthesisImage-based RenderingPhotorealistic RenderingReal-time GraphicsRendering Pipeline3D Scene RenderingCamerasComputer Graphics RenderingGpgpu ComputingGpu-based RenderingInteractive Control SystemsReal-time ImagingReal-time Processing
The system described in this paper provides a real-time 3D visual experience by using an array of 64 video cameras and an integral photography display with 60 viewing directions. The live 3D scene in front of the camera array is reproduced by the full-color, full-parallax autostereoscopic display with interactive control of viewing parameters. The main technical challenge is fast and flexible conversion of the data from the 64 multicamera images to the integral photography format. Based on image-based rendering techniques, our conversion method first renders 60 novel images corresponding to the viewing directions of the display, and then arranges the rendered pixels to produce an integral photography image. For real-time processing on a single PC, all the conversion processes are implemented on a GPU with GPGPU techniques. The conversion method also allows a user to interactively control viewing parameters of the displayed image for reproducing the dynamic 3D scene with desirable parameters. This control is performed as a software process, without reconfiguring the hardware system, by changing the rendering parameters such as the convergence point of the rendering cameras and the interval between the viewpoints of the rendering cameras.
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Marc Levoy, Pat Hanrahan · 1996 · 3.7K citations · Full text
Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski et al. · 1996 · 2.5K citations · Full text
Light Field Photography with a Hand-held Plenoptic Camera
Ren Ng, Marc Levoy, Mathieu Brédif et al. · HAL (Le Centre pour la Communication Scientifique Directe) · 2005 · 1.7K citations · Full text