Computer Graphics Forum · 2009 · 22 citations · 32 references
EngineeringComputer Graphic TechniqueManipulate TexturesComputer-aided DesignStyle TransferVisual ArtsImage AnalysisImage-based ModelingGraphic DesignCreative WorkflowsComputational ImagingNear‐regular TexturesComputational GeometryGeometric ModelingImage FormationExpressive RenderingDesignNatural SciencesTexture AnalysisMotion GraphicsTexture (Visual Arts)Texture DesignAppearance Modeling
Abstract We present a complete system for designing and manipulating regular or near‐regular textures in 2D images. We place emphasis on supporting creative workflows that produce artwork from scratch. As such, our system provides tools to create, arrange, and manipulate textures in images with intuitive controls, and without requiring 3D modeling. Additionally, we ensure continued, non‐destructive editability by expressing textures via a fully parametric descriptor. We demonstrate the suitability of our approach with numerous example images, created by an artist using our system, and we compare our proposed workflow with alternative 2D and 3D methods.
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Perception of the Visual World
Archives of Ophthalmology · 1952 · 3.8K citations
The Perception of the Visual World.
H. W. S., James J. Gibson · The Journal of Philosophy · 1951 · 1.1K citations
Texturing and modeling: a procedural approach
Choice Reviews Online · 1995 · 661 citations
Realistic Rendering, Engineering, Computer Graphic Technique +16