Texture Art

Texture Art is a scholarly contribution in the form of a method, model, framework, theory, construct, dataset, task, or metric that specifically advances the understanding or application of surface detailing and visual realism in digital game assets within the academic discourse of Game Art.

1

Publications

22

Citations

4

Authors

2

Institutions

Publications per year

2017–2026

0

Parents

Authors

4

  1. JT
    Joëlle Thollot

    Institut national de recherche en sciences et technologies du numérique, France

    1 publications · 22 citations

    1

    h-index

  2. LB
    Laurence Boissieux

    Institut national de recherche en sciences et technologies du numérique, France

    1 publications · 22 citations

    1

    h-index

  3. HW
    Holger Winnemöller

    Adobe Systems (United States), United States

    1 publications · 22 citations

    1

    h-index

  4. AO
    Alexandrina Orzan

    Adobe Systems (United States), United States

    1 publications · 22 citations

    1

    h-index

1–4 of 4

Institutions

2

  1. Adobe Systems (United States)

    San Jose, United States

    1 h-index

    2 publications

    44 citations

  2. Institut national de recherche en sciences et technologies du numérique

    Le Chesnay-Rocquencourt, France

    1 h-index

    3 publications

    66 citations

1–2 of 2

Venues

  1. Computer Graphics Forum

    1 publications · 22 citations

    1

    h-index

1–1