Texture Synthesis

Texture Synthesis is a computational method in computer graphics and image processing that generates new texture images by statistically modeling and extending the visual patterns of an input example, preserving its structural and stochastic properties while producing visually plausible, non-repetitive output.

727

Publications

68.7K

Citations

1.5K

Authors

493

Institutions

Publications per year

2017–2026

141

Authors

1.5K

  1. BG
    Baining Guo

    Microsoft Research Asia (China), China

    24 publications · 3.2K citations

    21

    h-index

  2. HS
    Heung‐Yeung Shum

    Microsoft Research Asia (China), China

    19 publications · 2.5K citations

    17

    h-index

  3. DC
    Daniel Cohen‐Or

    Tel Aviv University, Israel

    14 publications · 1K citations

    13

    h-index

  4. LW
    Li‐Yi Wei

    Adobe Systems (United States), United States

    13 publications · 2.3K citations

    12

    h-index

  5. KZ
    Kun Zhou

    Zhejiang University, China

    11 publications · 724 citations

    11

    h-index

1–5 of 1.5K

Venues

  1. ACM Transactions on Graphics

    TOG · 85 publications · 10.2K citations

    53

    h-index

  2. IEEE Transactions on Image Processing

    42 publications · 7.5K citations

    28

    h-index

  3. arXiv (Cornell University)

    Repository · 33 publications · 3K citations

    21

    h-index

  4. Computer Graphics Forum

    31 publications · 892 citations

    20

    h-index

  5. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 23 publications · 1.6K citations

    20

    h-index

1–5