Publication | Closed Access
Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children
68
Citations
34
References
2012
Year
Tangible Farm GameTangible User InterfaceEngineeringAssistive TechnologyDigital PlaygroundEducational GameDesignUser ExperienceEducationHuman-computer InteractionEarly Childhood EducationSpecial Needs ChildrenTechnologyTabletop TechnologyGame DesignEducational InnovationAccessible Game
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