Publication | Closed Access
Pervasive games
349
Citations
25
References
2005
Year
EngineeringOnline GamesPervasive GamingAugmented Reality GameDesignVirtual RealityUser ExperienceArtsImmersive TechnologyHuman-computer InteractionMobile ComputingLocation-based GamePervasive GameTechnologyMulti-user VrGame DesignSmart ToysVirtual Computer Entertainment
This article gives an introduction and overview of the field of pervasive gaming, an emerging genre in which traditional, real-world games are augmented with computing functionality, or, depending on the perspective, purely virtual computer entertainment is brought back to the real world.The field of pervasive games is diverse in the approaches and technologies used to create new and exciting gaming experiences that profit by the blend of real and virtual game elements. We explicitly look at the pervasive gaming sub-genres of smart toys, affective games, tabletop games, location-aware games, and augmented reality games, and discuss them in terms of their benefits and critical issues, as well as the relevant technology base.
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