Computers in entertainment · 2005 · 351 citations · 25 references
ComputingDesignMobile ComputingMobile SystemsUser Experience DesignContext-aware ComputingExperience DesignMobile Human-computer InteractionMobile User ExperienceVideo Game StudiesActivity Relationship DiagramGameplay ExperienceMobile Game DesignMobile GamingOverviewPervasive ComputingPervasive Gaming
This article gives an introduction and overview of the field of pervasive gaming, an emerging genre in which traditional, real-world games are augmented with computing functionality, or, depending on the perspective, purely virtual computer entertainment is brought back to the real world.The field of pervasive games is diverse in the approaches and technologies used to create new and exciting gaming experiences that profit by the blend of real and virtual game elements. We explicitly look at the pervasive gaming sub-genres of smart toys, affective games, tabletop games, location-aware games, and augmented reality games, and discuss them in terms of their benefits and critical issues, as well as the relevant technology base.
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Toward a Theory of Intrinsically Motivating Instruction*
Thomas W. Malone · Cognitive Science · 1981 · 2K citations
Wayne Piekarski, Bruce H. Thomas · Communications of the ACM · 2002 · 314 citations
Computing, Educational Technology, Augmented Reality Design +6