2002 · 70 citations · 22 references
EngineeringComputer EngineeringComputer ScienceAlgorithmsComputer ArchitectureField-programmable Gate ArraysGraphics Processing UnitsHardware AccelerationTiming AnalysisArithmetic Logic Unit ArchitectureArithmetic Logic Unit DesignArithmetic Unit DesignFinite-precision Arithmetic CircuitsFloating-point ArithmeticFloating-point Unit DesignMultiplier DesignMultiply-accumulate Units
In recent years computer applications have increased in their computational complexity. The industry wide usage of performance benchmarks, such as SPECmarks, and the popularity of 3D graphics applications forces processor designers to pay particular attention to implementation of the floating point unit, or FPU. The paper presents results of the Stanford subnanosecond arithmetic processor (SNAP) research effort in the design of hardware for floating point addition, multiplication and division. We show that one cycle FP addition is achievable 32% of the time using a variable latency algorithm. For multiplication, a binary tree is often inferior to a Wallace tree designed using an algorithmic layout approach for contemporary feature sizes (0.3 /spl mu/m). Further, in most cases two bit Booth encoding of the multiplier is preferable to non Booth encoding for partial product generation. It appears that for division, optimum area performance is achieved using functional iteration, and we present two techniques to further reduce average division latency.
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Amitabh Srivastava, Alan Eustace · 1994 · 1K citations · Full text
High-Speed Arithmetic in Binary Computers
O. L. Macsorley · Proceedings of the IRE · 1961 · 622 citations
Division algorithms and implementations
Stuart Obermann, Michael Flynn · IEEE Transactions on Computers · 1997 · 321 citations