Open University of the Netherlands Research Portal · 2015 · 15 citations · 25 references
EducationEducational AssessmentEducational TechnologyFormative AssessmentInteractive MediaPlay-based LearningEducational Game DesignEducational Software EvaluationGame-based LearningSerious GamesVideo Game StudiesAssessment In Educational GamesDigital Game-based LearningGame Design For LearningMulti-level PerspectiveSerious Game EvaluationSerious Games AssessmentSituated Learning In GamesVideo Game Industry
Digital games constitute a major emerging technology that is expected to enter mainstream educational use within a few years. The highly engaging and motivating character of such games bears great potential to support immersive, meaningful, and situated learning experiences. To seize \nthis potential, meaningful quality and impact measurements are indispensible. Although there is a growing body of evidence on the efficacy of games for learning, evaluation is often poorly designed, incomplete, biased, if not entirely absent. Well-designed evaluations demonstrating the educational effect as well as the return on investment of serious games may foster broader adoption by educational institutions and training providers, and support the development of the serious game industry. The European project RAGE introduces a comprehensive and multi-perspective framework \nfor serious game evaluation, which is presented in this paper.
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Flow: the psychology of optimal experience
Choice Reviews Online · 1990 · 12.7K citations
Chemical & Engineering News · 1956 · 1.1K citations
Business, Educational Assessment, Criterion-referenced Assessment +5