Computers in the Schools · 2014 · 63 citations · 22 references
EducationEducational TechnologyScience EducationInstructional DesignPedagogyScience InstructionEducational Game DesignGame-based LearningInteractive Learning EnvironmentsScience PedagogyDigital Game-based LearningEducational Games For ScienceGame Design For LearningGame-based Science LearningLearning Environment DesignPlay-based Learning EnvironmentsScience Learning Games
Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging students’ learning of science and enhancing student motivation. We discuss the design of the environment and present research conducted. Our findings demonstrate that the design of an engaging, interactive environment using a game-based approach can help students have fun while learning.
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Yvonna S. Lincoln, Egon G. Guba, Joseph J. Pilotta · International Journal of Intercultural Relations · 1985 · 34.1K citations
What Video Games Have to Teach Us about Learning and Literacy
Education + Training · 2004 · 6.7K citations · Full text