Publication | Closed Access
Interactive simulation of stylized human locomotion
142
Citations
55
References
2008
Year
EngineeringComputer AnimationMotor ControlComputational MechanicsKinesiologyVirtual RealityKinematicsRobot LearningHuman MotionNatural Human MotionHealth SciencesDanceMotion SynthesisDesignInteractive Animation SystemsBipedal LocomotionPhysically Based AnimationMechanical SystemsExtended RealityStylized Human LocomotionHuman MovementRoboticsCharacter Animation
Animating natural human motion in dynamic environments is difficult because of complex geometric and physical interactions. Simulation provides an automatic solution to parts of this problem, but it needs control systems to produce lifelike motions. This paper describes the systematic computation of controllers that can reproduce a range of locomotion styles in interactive simulations. Given a reference motion that describes the desired style, a derived control system can reproduce that style in simulation and in new environments. Because it produces high-quality motions that are both geometrically and physically consistent with simulated surroundings, interactive animation systems could begin to use this approach along with more established kinematic methods.
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