2013 · 97 citations · 9 references
Public AffairsCommunicationCommunity EngagementInteractive MediaScience CommunicationCitizen EngagementCitizen ScienceCitizen Science ParticipationSocial ParticipationVolunteer EngagementVolunteer RecognitionCommunication Support ToolsGamificationGamification EffectsGamified EngagementGamified InteractionGamified RecruitmentInterview Study DesignOnline Citizen Science Platforms
Increasingly, games are being incorporated into online citizen science (CS) projects as a way of crowdsourcing data; yet the influence of gamification on volunteer motivations and engagement in CS projects is still unknown. In an interview study with 8 CS volunteers (4 from Foldit, 4 from Eyewire), we found that game elements and communication tools are not necessary for attracting new volunteers to a project; however they may help to sustain engagement over time, by allowing volunteers to participate in a range of social interactions and through enabling meaningful recognition of achievements.
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Using thematic analysis in psychology
Virginia Braun, Victoria Clarke · Qualitative Research in Psychology · 2006 · 183.3K citations · Full text
Social Sciences, Psychology, Communication Research Methods +10
Gamification. using game-design elements in non-gaming contexts
Sebastian Deterding, Miguel Sicart, Lennart E. Nacke et al. · 2011 · 2.4K citations
Predicting protein structures with a multiplayer online game
Seth Cooper, Firas Khatib, Adrien Treuille et al. · Nature · 2010 · 1.4K citations
L. von Ahn · Computer · 2006 · 966 citations
Sebastian Deterding · interactions · 2012 · 700 citations