Publication | Closed Access
Easing assessment of game-based learning with <e-adventure> and LAMS
29
Citations
10
References
2010
Year
Unknown Venue
E-learningEducationEducational ApplicationActivity Management SystemVideo GamesLearning In GamesLearning Management SystemInteractive LearningLearning StrategiesLanguage StudiesEducational GameGame-based LearningGame DesignDigital EducationLearning SciencesUser ExperienceDigital Game-based LearningLearning AnalyticsOnline TeachingComputer-based EducationLearning Management SystemsLearning Systems DesignActivity-based LearningDigital Learning
The increasing acceptance of video games as learning tools has promoted new studies on how to include them in the teaching-learning process. An interesting trend is the use of modern webbased Learning Management Systems (LMS) as a delivery platform for games and the integration of the information that can be extracted from the game-play sessions into the already existing tracking and assessment tools of the LMS. However, while LMS are increasingly supporting advanced tracking and assessment features, current LMS and standards are not ready to track the students' activity in highly interactive content such as games. In this paper we present the integration of games created with the <e-adventure> educational gaming platform into Learning Activity Management System (LAMS). This integration allows teachers to use the information gathered during a game-play session to conduct the student through different activities of the learning plan or simply to collect more information that can be used for further assessment and tracking purposes.
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