2004 · 30 citations · 11 references
ArtsDesignInteraction DesignInteractive MediaUser Experience DesignEmbodied InteractionVideo Game StudiesVirtual Environment DesignVirtual RealityVirtual Reality Experience DesignVirtual WorldsDomain DefinitionGameplay ExperienceInteractive EntertainmentPhysical-digital Experience IntegrationSocial Virtual RealityVirtual Reality EntertainmentVirtual Reality GamesVirtual Reality Gaming
In this paper, means of enriching computer entertainment experiences by emphasizing physical and social game elements are discussed. A conceptual framework in which the relations between the virtual, the physical, and the social domains are modelled is presented. Interfaces that mediate between the domains are discussed along with a complementary software architecture that helps developing hybrid computer games. Finally, sample games that follow the approach of physical and social augmentation are presented.
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Emerging frameworks for tangible user interfaces
Brygg Ullmer, Hiroshi Ishii · IBM Systems Journal · 2000 · 1.2K citations
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