Augmenting the virtual domain with physical and social elements

Carsten Magerkurth, Timo Engelke, Maral Memisoglu

2004 · 30 citations · 11 references

Concepts

Abstract

In this paper, means of enriching computer entertainment experiences by emphasizing physical and social game elements are discussed. A conceptual framework in which the relations between the virtual, the physical, and the social domains are modelled is presented. Interfaces that mediate between the domains are discussed along with a complementary software architecture that helps developing hybrid computer games. Finally, sample games that follow the approach of physical and social augmentation are presented.

References

11