International Journal of Advertising · 2014 · 32 citations · 3 references
BusinessMarketingPsychologyBrand ManagementConsumer BehaviorPersuasionBrand AssociationsConsumer InvolvementMobile MarketingOnline Consumer BehaviorBrand FamiliarityConsumer Attention In RetailConsumer MemoryMobile Consumer BehaviorPlacementProduct Placement Strategy
The purpose of this investigation was to explore the persuasive effect of product placement on mobile phone games. An experiment was conducted with a 2 (type of game: high level of attention vs low level of attention) × 2 (placement location: focal vs peripheral) × 2 (type of brand: high-familiarity brand vs low-familiarity brand) between-subjects design to examine whether the type of game, type of brand and product placement of mobile phone games affect gamers’ (N = 324) memories, attitudes towards product placement and purchase intentions. The results showed that: (1) gamers have higher recall of brands embedded in the focal area than those in the peripheral areas of the game; (2) gamers’ product-related recall improves when high-familiarity brands rather than low-familiarity brands are embedded within games; and (3) gamers who exhibit more positive attitudes towards product placement are more likely to exhibit stronger purchase intentions.
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Visual attention in 3D video games
Magy Seif El‐Nasr, Yan Su · 2006 · 111 citations
Engaging students through mobile game development
Stan Kurkovsky · 2009 · 95 citations