2006 · 57 citations · 12 references
ComputingComputer ScienceArtificial IntelligenceGame TheoryMachine LearningAdaptive LearningContinual LearningDynamic GamesIntelligent AgentsReinforcement LearningVirtual WorldsAgent LearningArtificial Intelligence In GamesGame-playing AgentsLearning In GamesPersistent WorldsReinforcement Learning For Game PlayingReinforcement Learning In Games
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and personalise their own virtual property. In contrast, many non-player characters that populate virtual game worlds possess a fixed set of pre-programmed behaviours and lack the ability to adapt and evolve in time with their surroundings. This paper presents motivated reinforcement learning agents as a means of creating non-player characters that can both evolve and adapt. Motivated reinforcement learning agents explore their environment and learn new behaviours in response to interesting experiences, allowing them to display progressively evolving behavioural patterns. In dynamic worlds, environmental changes provide an additional source of interesting experiences triggering further learning and allowing the agents to adapt their existing behavioural patterns in time with their surroundings.
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Reinforcement Learning: An Introduction
IEEE Transactions on Neural Networks · 2005 · 25.8K citations
Reinforcement Learning: An Introduction
Jeffrey D. Johnson, Jinghong Li, Zengshi Chen · Neurocomputing · 2000 · 8.7K citations
William Blizek, D. E. Berlyne · Journal of Aesthetics and Art Criticism · 1973 · 1.9K citations
Sandra Packard, D. E. Berlyne · Leonardo · 1975 · 393 citations