ArchitectureVisualization3D ModelingGeometric ModelingRenderingGeometry ProcessingMesh EditingMesh GenerationMesh ModelingSurface ModelingSurface RenderingDeformationFeature Preserving ModelingFeature-preserving Mesh ProcessingInteractive Mesh EditingMesh Editing InterfacesSurface EditingSurface Mesh GenerationSurface Meshing
We introduce an over-sketching interface for feature-preserving surface mesh editing. The user sketches a stroke that is the suggested position of part of a silhouette of the displayed surface. The system then segments all image-space silhouettes of the projected surface, identifies among all silhouette segments the best matching part, derives vertices in the surface mesh corresponding to the silhouette part, selects a sub-region of the mesh to be modified, and feeds appropriately modified vertex positions together with the sub-mesh into a mesh deformation tool. The overall algorithm has been designed to enable interactive modification of the surface --- yielding a surface editing system that comes close to the experience of sketching 3D models on paper.
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Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka · 2006 · 1.1K citations
Architecture, Design, Visualization +17
Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka · 1999 · 767 citations
Architecture, Design, Visualization +17