Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting

Ralf P. Botchen, Thomas Ertl

IEEE Computer Graphics and Applications · 2008 · 29 citations · 9 references

Concepts

Abstract

Real-time performance for rendering multiple intersecting volumetric objects requires the speed and flexibility of modern GPUs. This requirement has restricted programming of the necessary shaders to GPU experts only. A visualization system that dynamically generates GPU shaders for multi-volume ray casting from a user-definable abstract render graph overcomes this limitation.

References

9