IEEE Computer Graphics and Applications · 2008 · 29 citations · 9 references
ComputingComputer ScienceVisualizationComputer GraphicsRenderingScientific Visualization3D RenderingRay TracingShader ProgrammingVolume RenderingVolumetric RenderingVolumetric VisualizationGpu Volume RenderingGpu-accelerated Volume RenderingGpu-based RenderingRay CastingScientific Computing On GpusVolume Ray CastingVolume Visualization SystemsVolumetric Imaging
Real-time performance for rendering multiple intersecting volumetric objects requires the speed and flexibility of modern GPUs. This requirement has restricted programming of the necessary shaders to GPU experts only. A visualization system that dynamically generates GPU shaders for multi-volume ray casting from a user-definable abstract render graph overcomes this limitation.
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Data Intermixing and Multi‐volume Rendering
Wenli Cai, Georgios Sakas · Computer Graphics Forum · 1999 · 128 citations