Publication | Closed Access
A simple and flexible volume rendering framework for graphics-hardware-based raycasting
203
Citations
15
References
2005
Year
Unknown Venue
Geometric ModelingGpu-based VolumeRealistic RenderingEngineeringMedical ImagingComputer Graphic TechniqueSingle Pass VolumeNatural SciencesExpressive RenderingComputer EngineeringFlexible FrameworkComputational ImagingComputer-aided DesignInteractive Computer GraphicComputational GeometryReal-time Computer GraphicVolume RenderingFlexible Volume
In this work we present a flexible framework for GPU-based volume rendering. The framework is based on a single pass volume raycasting approach and is easily extensible in terms of new shader functionality. We demonstrate the flexibility of our system by means of a number of high-quality standard and non-standard volume rendering techniques. Our implementation shows a promising performance in a number of benchmarks while producing images of higher accuracy than obtained by standard pre-integrated slice-based volume rendering.
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