2005 · 30 citations · 17 references
ArchitectureComputational EngineeringDesignComputer-aided DesignGeometric ModelingRenderingForce ReflectionHapticsNurbs ModelingParametric ModelingPhysically Based RenderingSurface ModelingGraphical Representation Of ModelsHaptic ModelingHaptic RenderingHaptic RepresentationHaptic SimulationNurbs SurfacesShape RenderingVirtual Reality Haptics
The most accurate haptic rendition of a virtual model is produced when the haptic algorithm acts directly on the actual model and not an intermediate representation. In the modeling and design communities the de facto model representation standard is NURBS. Further, more powerful systems provide trimming and adjacency information within the models representation. This additional information permits more complex models to be expressed succinctly but also increases the complexity of representation. In this paper we present an algorithm that supports direct haptic rendering of models constructed from trimmed NURBS surfaces. Our distributed system links an advanced modeling system to a force-reflecting device. In addition, we present extensions to the algorithm which support model manipulation, dimensioned probes, and multi-probe contact.
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A constraint-based god-object method for haptic display
Craig Zilles, J. Kenneth Salisbury · 2002 · 814 citations
The haptic display of complex graphical environments
D. Ruspini, Krasimir Kolarov, Oussama Khatib · 1997 · 588 citations