2006 · 21 citations · 12 references
Virtual EnvironmentsSensory ExperiencesPerceptionCommunicationSocial SciencesVisual CognitionVirtual RealityImmersive Technology3D User InteractionAccessibility StudiesCognitive ScienceVisual StimulusDesignArtsUser ExperienceIntelligent Virtual EnvironmentCollaborative Virtual EnvironmentReal WorldUser PerformancePerformance StudiesMedia DesignVirtual WorldsReal World DistractionEye TrackingVirtual SpaceHuman-computer InteractionFour-screen Cave™Technology
Although many virtual environment (VE) technologies such as the four-screen CAVE™ are described as immersive, users can still perceive distractions from the real world. This exposure to real-world distraction may reduce users' sense of presence, and if presence is correlated with performance as some have claimed, the real-world distractions may also hinder performance. Thus, VE designers may want to consider ways to reduce real-world distraction. This paper presents an experiment to investigate the effect of reduced visual stimulus in the peripheral area on user performance and the usability of an immersive VE. We carefully designed three tasks that cause different levels of awareness of the real-world distraction. Using these tasks, we evaluated users' performance and preference in two conditions. The low-stimulus condition was created by hanging a black cloth across the missing back wall of a CAVE. The high-stimulus condition was created by projected animations and real human motion outside the CAVE. The experiments show that reduced distraction may have a positive or negative effect on user performance, depending on the specific tasks and environments.
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The CAVE: audio visual experience automatic virtual environment
Carolina Cruz‐Neira, Daniel J. Sandin, Thomas A. DeFanti et al. · Communications of the ACM · 1992 · 1.7K citations
Harold Pashler, James C. Johnston, Eric Ruthruff · Annual Review of Psychology · 2001 · 1.4K citations
Using Presence Questionnaires in Reality
Martin Usoh, Ernest Catena, Sima Arman et al. · PRESENCE Virtual and Augmented Reality · 2000 · 940 citations