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Using Presence Questionnaires in Reality
940
Citations
18
References
2000
Year
Sensory ExperiencesPerceptionCommunicationComputer-mediated RealityPsychologyVirtual EnvironmentReal Office EnvironmentVirtual RealityImmersive TechnologyBetween-group ExperimentAccessibility StudiesBehavioral SciencesTelepresenceUser ExperienceCollaborative Virtual EnvironmentPresence QuestionnairesPerformance StudiesMedia DesignVirtual WorldsBusinessVirtual SpaceHuman-computer InteractionArtsAffect Perception
The paper argues that presence questionnaires should pass a “reality test,” yielding higher scores for real than virtual experiences. The study aimed to determine whether two presence questionnaires could differentiate between real and virtual experiences. Ten participants searched for a box in a real office, ten in a simulated office, and after each task they completed the Witmer‑Singer Presence and Slater‑Usoh‑Steed questionnaires in random order. Only the Slater‑Usoh‑Steed questionnaire showed a marginally higher mean score for real versus virtual experiences, while the Witmer‑Singer scores did not differ, leading the authors to conclude that such questionnaires are unreliable for comparing across environments.
A between-group experiment was carried out to assess whether two different presence questionnaires can distinguish between real and virtual experiences. One group of ten subjects searched for a box in a real office environment. A second group of ten subjects carried out the same task in a virtual environment that simulated the same office. Immediately after their experience, subjects were given two different presence questionnaires in randomized order: the Witmer and Singer Presence (WS), and the questionnaire developed by Slater, Usoh, and Steed (SUS). The paper argues that questionnaires should be able to pass a “reality test” whereby under current conditions the presence scores should be higher for real experiences than for virtual ones. Nevertheless, only the SUS had a marginally higher mean score for the real compared to the virtual, and there was no significant difference at all between the WS mean scores. It is concluded that, although such questionnaires may be useful when all subjects experience the same type of environment, their utility is doubtful for the comparison of experiences across environments, such as immersive virtual compared to real, or desktop compared to immersive virtual.
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