Mind Culture and Activity · 1994 · 368 citations · 4 references
Social SciencesSociologyIdentity DevelopmentInterpersonal CommunicationSelfAutobiographical NarrativeNarrative IdentityPersonal IdentitySelf-conceptVirtual RealityVirtual WorldsOnline Identity ConstructionOnline Identity FormationOnline Social InteractionSelf-authorship TheoryVirtual IdentityVirtual Reality GamesVirtual Self-representation
MUDs are large, internet‑based multi‑user virtual worlds that allow anonymous role‑playing and identity experimentation. This study examines MUDs as a setting for constructing and reconstructing personal identity.
There are over 300 multi‐user games based on at least 13 different kinds of software on the international computer network known as the Internet. Here I use the term “MUD “ to refer to all the various kinds. All provide worlds for social interaction in a virtual space, worlds in which you can present yourself as a “character,” in which you can be anonymous, in which you can play a role or roles as close or as far away from your “real self as you choose. In the MUDS, the projections of self are engaged in a resolutely postmodern context. Authorship is not only displaced from a solitary voice, it is exploded. The self is not only decentered but multiplied without limit. There is an unparalleled opportunity to play with one's identity and to “try out” new ones. MUDS are a new environment for the construction and reconstruction of self.
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The Second Self: Computers and the Human Spirit
Bonnie Kaplan, Sherry Turkle · Technology and Culture · 1986 · 1.7K citations
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The second self: Computers and the human spirit
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