Virtual Self-representation

Virtual Self-Representation is a computational construct within embodiment design that specifies how an agent’s identity, attributes, or behaviors are formally modeled and visually or symbolically rendered in digital environments to mediate interaction, perception, and agency.

170

Publications

16.3K

Citations

471

Authors

230

Institutions

Publications per year

2017–2026

66

Variants

Digital Self-representation

Authors

471

  1. JN
    Jeremy N. Bailenson

    Stanford University, United States

    11 publications · 3.8K citations

    11

    h-index

  2. MS
    Mel Slater

    University College London, United Kingdom

    11 publications · 2.5K citations

    11

    h-index

  3. OB
    Olaf Blanke

    École Polytechnique Fédérale de Lausanne, Switzerland

    5 publications · 1.9K citations

    5

    h-index

  4. NM
    Nadia Magnenat‐Thalmann

    University of Geneva, Switzerland

    4 publications · 300 citations

    4

    h-index

  5. BH
    Bruno Herbelin

    École Polytechnique Fédérale de Lausanne, Switzerland

    4 publications · 586 citations

    4

    h-index

1–5 of 471

Venues

  1. Scientific Reports

    7 publications · 782 citations

    7

    h-index

  2. Computers in Human Behavior

    6 publications · 547 citations

    6

    h-index

  3. Frontiers in Human Neuroscience

    5 publications · 830 citations

    5

    h-index

  4. PRESENCE Virtual and Augmented Reality

    4 publications · 1K citations

    4

    h-index

  5. PLoS ONE

    4 publications · 941 citations

    4

    h-index

1–5