2004 · 131 citations · 5 references
EducationEducational TechnologyInstructionArtificial IntelligenceArtificial Intelligence In EducationComputer-assisted InstructionEducational Game DesignGame-based LearningIntelligent AgentsLearner ModelingAgent-based Learning EnvironmentsDigital Game-based LearningEmpirical EvaluationIndividualized Mathematics InstructionPedagogical EffectivenessStudent Model Development
Electronic educational games can be highly entertaining, but studies have shown that they do not always trigger learning. To enhance the effectiveness of educational games, we propose intelligent pedagogical agents that can provide individualized instruction integrated with the entertaining nature of the games. In this paper, we describe one such agent, that we have developed for Prime Climb, an educational game on number factorization. The Prime Climb agent relies on a probabilistic student model to generate tailored interventions aimed at helping students learn number factorization through the game. After describing the functioning of the agent and the underlying student model, we report the results of an empirical study that we performed to test the agent's effectiveness.
5
A model for reasoning about persistence and causation
Thomas Dean, Keiji Kanazawa · Computational Intelligence · 1989 · 999 citations