The Journal of Visualization and Computer Animation · 1993 · 34 citations · 6 references
ComputingComputer ScienceVisualizationComputer GraphicsComputer VisionReal-time RenderingCollision AvoidanceCollision Avoidance ControlCollision DetectionVirtual RealityCollision Avoidance SystemsReal-time Collision AvoidanceReal-time Collision DetectionVehicle Collision PreventionVehicle DetectionVirtual World Building
Abstract The Graphics and Video Laboratory of the Naval Postgraduate School (NPS) is in the process of constructing a three dimensional (3D) virtual world called NPSNET. 1 NPSNET is a low‐cost, commercial workstation‐based 3D visual simulator that uses SIMNET terrain databases and networking. 2 NPSNET is programmed using off‐the‐shelf SGI IRIS graphics workstations, rather than the platform‐specific nodes of SIMNET. Part of the work in constructing the NPSNET world is detecting and resolving collisions in real‐time. Such collision detection and resolution has been accomplished and integrated into the latest version of NPSNET, NPSNET‐2. The detection of vehicle‐weapon, vehicle‐vehicle and vehicle‐stationary non‐vehicle collisions is performed throughout the virtual world.
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Demetri Terzopoulos, John Platt, Alan H. Barr et al. · ACM SIGGRAPH Computer Graphics · 1987 · 1.1K citations · Full text
Realistic animation of rigid bodies
James K. Hahn · ACM SIGGRAPH Computer Graphics · 1988 · 353 citations · Full text
NPSNET: constructing a 3D virtual world
Michael Zyda, David R. Pratt, James G. Monahan et al. · 1992 · 76 citations · Full text