Virtual World Building
Virtual World Building is a methodological construct in Virtual Reality Content Development that comprises the systematic design and integration of interactive environments, entities, and rulesets to establish immersive, persistent, and navigable digital worlds distinguishable by their structural coherence and user agency.
166
Publications
8.1K
Citations
428
Authors
204
Institutions
Publications per year
2017–2026
36
166
Toward a Definition of “Virtual Worlds”
Mark W. Bell · Journal of Virtual Worlds Research · 1970 · 454 citations · Full text
Saskia Kuliga, Tyler Thrash, Ruth Dalton et al. · Computers Environment and Urban Systems · 2015 · 420 citations
Architecture, Architectural Design, Architectural Engineering +11
Sasha A. Barab, Melissa Gresalfi, Adam Ingram‐Goble · Educational Researcher · 2010 · 315 citations
Md Ariful Islam Mozumder, Muhammad Mohsan Sheeraz, Ali Athar et al. · 2022 24th International Conference on Advanced Communication Technology (ICACT) · 2022 · 295 citations
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204

University of Nottingham
Nottingham, United Kingdom
4 h-index
11 publications
309 citations

Cornell University
Ithaca, United States
3 h-index
4 publications
89 citations

Naval Postgraduate School
Monterey, United States
3 h-index
10 publications
227 citations
University of Florida
Gainesville, United States
3 h-index
9 publications
128 citations
National University of Singapore
Singapore, Singapore
3 h-index
14 publications
684 citations
Vrije Universiteit Brussel
Brussels, Belgium
3 h-index
8 publications
219 citations

Middlesex University
London, United Kingdom
2 h-index
3 publications
47 citations

Delft University of Technology
Delft, The Netherlands
2 h-index
5 publications
149 citations
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JWVR · 6 publications · 735 citations
6
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6 publications · 315 citations
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2 publications · 28 citations
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2 publications · 84 citations
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2 publications · 97 citations
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