Real-time Collision Detection

Real-Time Collision Detection is a computational method in computer graphics and physical simulation that distinguishes itself by determining the intersection or proximity of geometric objects in dynamic environments within strict time constraints, ensuring immediate responsiveness required for interactive applications such as video games and virtual reality.

232

Publications

12.3K

Citations

647

Authors

264

Institutions

Publications per year

2017–2026

49

Authors

647

  1. DM
    Dinesh Manocha

    University of North Carolina at Chapel Hill, United States

    12 publications · 1.4K citations

    12

    h-index

  2. MC
    Ming C. Lin

    University of North Carolina at Chapel Hill, United States

    9 publications · 1.2K citations

    9

    h-index

  3. SR
    Stéphane Redon

    Institut national de recherche en sciences et technologies du numérique, France

    8 publications · 603 citations

    8

    h-index

  4. YJ
    Young J. Kim

    Ewha Womans University, South Korea

    8 publications · 459 citations

    8

    h-index

  5. GZ
    Gabriel Zachmann

    University of Bonn, Germany

    7 publications · 155 citations

    7

    h-index

1–5 of 647

Venues

  1. Computer Graphics Forum

    9 publications · 473 citations

    9

    h-index

  2. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 5 publications · 1.4K citations

    5

    h-index

  3. Procedia CIRP

    3 publications · 67 citations

    3

    h-index

  4. ACM Transactions on Graphics

    TOG · 3 publications · 288 citations

    3

    h-index

  5. Journal of Computing and Information Science in Engineering

    JCISE · 3 publications · 178 citations

    3

    h-index

1–5