2005 · 74 citations · 25 references
ArchitectureVisualizationComputer GraphicsUser Experience DesignVirtual Reality DesignDisplay DesignInterface DesignVirtual Environment DesignVirtual RealityVirtual Reality Experience DesignVirtual SpaceDepth Cue IntegrationDisplay LayoutLayout TechniquesScreen LayoutUser Performance MeasurementUser Performance MetricsVirtual Reality DisplaysWorkspace Design
This paper describes our recent experimental evaluation of Information-Rich Virtual Environment (IRVE) interfaces. To explore the depth cue/visibility tradeoff between annotation schemes, we design and evaluate two information layout techniques to support search and comparison tasks. The techniques provide different depth and association cues between objects and their labels: labels were displayed either in the virtual world relative to their referent (Object Space) or on an image plane workspace (Viewport Space). The Software Field of View (SFOV) was controlled to 60 or 100 degrees of vertical angle and two groups were tested: those running on a single monitor and those on a tiled nine-panel display. Users were timed, tracked for correctness, and gave ratings for both difficulty and satisfaction on each task. Significant advantages were found for the Viewport interface, and for high SFOV. The interactions between these variables suggest special design considerations to effectively support search and comparison performance across monitor configurations and projection distortions.
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Cognitive Load Theory and the Format of Instruction
Paul Chandler, John Sweller · Cognition and Instruction · 1991 · 2.8K citations
George W. Furnas · ACM SIGCHI Bulletin · 1986 · 1.6K citations · Full text
George W. Furnas · 1986 · 887 citations · Full text
The go-go interaction technique
Ivan Poupyrev, Mark Billinghurst, Suzanne Weghorst et al. · 1996 · 837 citations