Publication | Closed Access
The added value of a gaming context and intelligent adaptation for a mobile learning application for vocabulary learning
139
Citations
21
References
2014
Year
Second Language AcquisitionUbiquitous LearningMobile LearningGaming ContextLanguage AcquisitionEducationIntelligent AdaptationEducational ApplicationLearning AnalyticsLanguage StudiesAdaptive LearningEducational GameLanguage LearningGame DesignAdded Value
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