2006 · 85 citations · 9 references
ComputingVisualizationHuman-computer InteractionInteraction DesignUser Experience DesignDirect Manipulation InterfacesImmersive EnvironmentsVirtual Environment DesignVirtual Reality3D Manipulation Techniques3D User InteractionImmersionImmersive Interaction TechniquesImmersive Virtual RealityInput DevicesNon-immersive Virtual RealityVirtual Reality Interfaces
Empirical evidence of the benefits of immersion is an important goal for the virtual environment (VE) community. Direct comparison of immersive systems and non-immersive systems is insufficient because differences between such systems may be due not only to the level of immersion, but also to other factors, such as the input devices and interaction techniques used. In this paper, a study is presented that separates the effects of level of immersion and 3D interaction technique for a six-degree-of-freedom manipulation task. In the study, two components of immersion -- stereoscopy and field of regard -- were varied and three 3D interaction techniques -- HOMER, Go-Go, and DO-IT (a new keyboard- and mouse-based technique) -- were tested. The results of the experiment show that the interaction technique had a significant effect on object manipulation time, while the two components of immersion did not. The implications of these results are discussed for VE application developers.
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The go-go interaction technique
Ivan Poupyrev, Mark Billinghurst, Suzanne Weghorst et al. · 1996 · 837 citations
What's real about virtual reality?
Frederick P. Brooks · IEEE Computer Graphics and Applications · 1999 · 719 citations
Quantifying immersion in virtual reality
Randy Pausch, Dennis R. Proffítt, George C. Williams · 1997 · 336 citations