Computer Graphics Forum · 2007 · 21 citations · 33 references
ComputingComputer ScienceHigh-performance ComputingComputer GraphicsRenderingVolume VisualizationGraphics Processing UnitsRendering PipelineSurface RenderingVolume RenderingVolumetric RenderingVolumetric VisualizationFragment ShadersGpu Volume RenderingGpu-accelerated Volume RenderingGpu-based Isosurface RenderingGpu-based RenderingInteractive Volume RenderingIsosurface RenderingRay Casting
Abstract We present an efficient Graphics Processing Unit GPU‐based implementation of the Projected Tetrahedra (PT) algorithm. By reducing most of the CPU–GPU data transfer, the algorithm achieves interactive frame rates (up to 2.0 M Tets/s) on current graphics hardware. Since no topology information is stored, it requires substantially less memory than recent interactive ray casting approaches. The method uses a two‐pass GPU approach with two fragment shaders. This work includes extended volume inspection capabilities by supporting interactive transfer function editing and isosurface highlighting using a Phong illumination model.
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Display of surfaces from volume data
Marc Levoy · IEEE Computer Graphics and Applications · 1988 · 2.4K citations
Computing, Visualization, Rendering +11
Robert A. Drebin, Loren Carpenter, Pat Hanrahan · ACM SIGGRAPH Computer Graphics · 1988 · 1.6K citations
Computing, Anatomy, Neuroscience +12
Footprint evaluation for volume rendering
Lee Westover · 1990 · 793 citations
James T. Kajiya, Brian P Von Herzen · 1984 · 746 citations
Computing, Physics, Visualization +16