Gpu-based Isosurface Rendering

GPU-Based Isosurface Rendering is a computational visualization technique that belongs to the class of isosurface extraction methods, distinguished by its implementation and acceleration on graphics processing units to enable real-time or high-performance rendering of scalar field data through parallel processing of polygonal surface geometry and shading operations.

26

Publications

937

Citations

80

Authors

32

Institutions

Publications per year

2017–2026

0

Authors

80

  1. AL
    Aaron Lefohn

    University of Utah, United States

    2 publications · 198 citations

    2

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  2. JL
    João L. D. Comba

    Universidade Federal do Rio Grande do Sul, Brazil

    2 publications · 110 citations

    2

    h-index

  3. TE
    Thomas Ertl

    University of Stuttgart, Germany

    2 publications · 40 citations

    2

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  4. HS
    Hans‐Peter Seidel

    Max Planck Institute for Informatics, Germany

    1 publications · 89 citations

    1

    h-index

  5. PK
    Peter Kipfer

    Friedrich-Alexander-Universität Erlangen-Nürnberg, Germany

    1 publications · 31 citations

    1

    h-index

1–5 of 80

Venues

  1. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 4 publications · 91 citations

    4

    h-index

  2. Computer Graphics Forum

    3 publications · 169 citations

    3

    h-index

  3. Mathematics of Computation

    MCOM · 2 publications · 50 citations

    2

    h-index

  4. 1

    h-index

  5. DROPS (Schloss Dagstuhl – Leibniz Center for Informatics)

    Repository · 1 publications · 13 citations

    1

    h-index

1–5