Gpu-based Isosurface Rendering
GPU-Based Isosurface Rendering is a computational visualization technique that belongs to the class of isosurface extraction methods, distinguished by its implementation and acceleration on graphics processing units to enable real-time or high-performance rendering of scalar field data through parallel processing of polygonal surface geometry and shading operations.
26
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937
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80
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32
Institutions
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2017–2026
0
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26
Multi-fragment effects on the GPU using the <i>k</i> -buffer
Louis Bavoil, Steven P. Callahan, Aaron Lefohn et al. · 2007 · 97 citations
High‐speed Marching Cubes using HistoPyramids
Christopher Dyken, Gernot Ziegler, Christian Theobalt et al. · Computer Graphics Forum · 2008 · 89 citations
Adaptive Sampling and Rendering of Fluids on the GPU
Yanci Zhang, Barbara Solenthaler, Renato Pajarola · Open MIND · 2008 · 73 citations · Full text
Computing, Computer Science, Physics +16
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University of Stuttgart
Stuttgart, Germany
2 h-index
8 publications
156 citations
University of Utah
Salt Lake City, United States
2 h-index
7 publications
695 citations
CEA DAM Île-de-France
Bruyères-le-Châtel, France
1 h-index
2 publications
38 citations
Stanford University
Stanford, United States
1 h-index
1 publications
89 citations
Max Planck Institute for Informatics
Saarbrücken, Germany
1 h-index
2 publications
178 citations
Centre for Advanced Study
Oslo, Norway
1 h-index
1 publications
89 citations
Georgia Institute of Technology
Atlanta, United States
1 h-index
1 publications
22 citations
Nvidia (United States)
Santa Clara, United States
1 h-index
1 publications
27 citations
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TVCG · 4 publications · 91 citations
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3 publications · 169 citations
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MCOM · 2 publications · 50 citations
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1 publications · 101 citations
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Repository · 1 publications · 13 citations
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