ResearchWorks at the University of Washington (University of Washington) · 2006 · 74 citations · 14 references
Open access
ArchitectureVisualization3D ModelingRenderingVolume Visualization3D RenderingHapticsPhysically Based RenderingVirtual RealityVolume RenderingVolumetric RenderingAccuracyHaptic FeedbackHaptic FidelityHaptic RenderingHaptic SimulationShared Virtual EnvironmentsTemporal CoherenceVirtual Reality Haptics
An approach is presented for realizing an order-of-magnitude improvement in spatial accuracy for voxel-based 6-DOF haptics. It trades constant-time performance for greater spatial accuracy. This helps to make 6-DOF haptics applicable to extraordinarily complex real-world task simulations, which often admit no other known solution short of physical mockup. A reduction of haptic fidelity is tactically incurred but simultaneously mitigated by augmenting standard voxel-sampling methodology with distance fields, temporal coherence, and culling of redundant polyhedral surface interactions. This is applied to large-scale haptic scenarios involving multiple moving objects and to collaborative virtual environments.
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Distance transformations in digital images
Gunilla Borgefors · Computer Vision Graphics and Image Processing · 1986 · 1.9K citations
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Adding force feedback to graphics systems
William R. Mark, Scott C. Randolph, Mark Finch et al. · 1996 · 240 citations