2013 · 18 citations · 8 references
Game AiVideo Game DevelopmentEngineeringGame TheoryGame InteractionSoftware EngineeringPervasive GameAdaptive ComputingAccessible GamePhysiological SignalsVirtual RealityMobile Physiological GamesEducational GameGeneral Game PlayingGame DesignCognitive ScienceAssistive TechnologyDesignUser ExperienceRehabilitationComputer ScienceGamesAdaptive GamesSoftware DesignHuman-computer InteractionArts
This paper presents a procedure for integrating physiological signals (and EEG in particular) into gameplay on a mobile device. In HCI (Human-Computer Interaction) research there is a great interest in what the next innovation in game interaction will be - many are betting on physiological input; others on user-based game adaptation. Thus this paper combines both approaches and addresses user-based adaptation from physiological signals. We have designed a reusable, flexible and generalizable framework for mobile physiological games with the aim for supporting adaptive game development. The research mostly focuses on educational games for children with dyslexia. Our primary purpose is to improve the efficiency of these applications by improving educational learning in children.
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