Game Adaptation
Game Adaptation is a scholarly contribution that modifies or refines an existing game's rules, mechanics, or structure to serve new analytical, educational, or design purposes within the academic study of games with rules.
104
Publications
4.6K
Citations
312
Authors
141
Institutions
Publications per year
2017–2026
30
Parents
104
The case for dynamic difficulty adjustment in games
Robin Hunicke · 2005 · 427 citations
Adaptive game AI with dynamic scripting
Pieter Spronck, Marc Ponsen, I.G. Sprinkhuizen-Kuyper et al. · Machine Learning · 2006 · 260 citations · Full text
1–5 of 104
312
6
h-index
5
h-index
5
h-index
3
h-index
3
h-index
1–5 of 312
141

IT University of Copenhagen
Copenhagen, Denmark
6 h-index
11 publications
573 citations

Delft University of Technology
Delft, The Netherlands
6 h-index
12 publications
587 citations
Georgia Institute of Technology
Atlanta, United States
5 h-index
8 publications
213 citations
National University of Singapore
Singapore, Singapore
4 h-index
10 publications
276 citations
Maastricht University
Maastricht, The Netherlands
3 h-index
7 publications
1.1K citations

Tilburg University
Tilburg, The Netherlands
3 h-index
7 publications
339 citations

University of Alberta
Edmonton, Canada
3 h-index
15 publications
500 citations
Utrecht University
Utrecht, The Netherlands
3 h-index
7 publications
99 citations
1–8 of 141
9 publications · 793 citations
9
h-index
6 publications · 236 citations
6
h-index
TG · 4 publications · 115 citations
4
h-index
3 publications · 81 citations
3
h-index
3 publications · 392 citations
3
h-index
1–5