Infoscience (Ecole Polytechnique Fédérale de Lausanne) · 2004 · 88 citations · 23 references
Open access
ComputingComputer ScienceComputational GeometryComputer GraphicsRendering3D RenderingGeometry ProcessingImage SynthesisImage-based RenderingRendering PipelineSurface RenderingAffine ProjectionAnisotropic Texture FilteringGpu-based RenderingGraphics Rendering PipelinesHomogeneous CoordinatesImage Processing On GpusPoint-based RenderingPoint-cloud Rendering
We present a novel algorithm for accurate, high quality point rendering, which is based on the formulation of splatting using homogeneous coordinates. In contrast to previous methods, this leads to perspective correct splat shapes, avoiding artifacts such as holes caused by the affine approximation of the perspective projection. Further, our algorithm implements the EWA resampling filter, hence providing high image quality with anisotropic texture filtering. We also present an extension of our rendering primitive that facilitates the display of sharp edges and corners. Finally, we describe an efficient implementation of the entire point rendering pipeline using vertex and fragment programs of current GPUs.
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Szymon Rusinkiewicz, Marc Levoy · 2000 · 956 citations · Full text
Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar · 2000 · 826 citations · Full text
Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar · 2001 · 644 citations · Full text
Multi‐scale Feature Extraction on Point‐Sampled Surfaces
Mark V. Pauly, Richard Keiser · Computer Graphics Forum · 2003 · 551 citations · Full text